Make the launch look like a premiere.

Why FrameFlux is different

It is one place to direct the launch, not a chain of disconnected tools.

It is built for launch systems, not one-off mockups.

Most tools help you make a single nice frame. FrameFlux is designed so the hero shot, teaser cut, timeline, and exports all grow from the same scene.

The motion edit lives beside the scene, not in another app.

You can art-direct the device shot and shape the full video in one place, which keeps timing, copy, and camera movement aligned instead of getting rebuilt later.

Your release stays reusable after export.

Projects keep the scene, timeline, and visual decisions together, so the next campaign starts from a finished foundation instead of another blank file.

Device Scenes

Position your app in realistic device mockups with physical-quality renders. Tune the pose, lighting, and frame finish to match your brand.

Motion Templates

Animate your product shots with cinematic motion presets. Build teaser cuts and launch reveals without touching a timeline.

Still Exports

Pull print-quality poster frames for the App Store, press kit, and social headers — all from the same device scene.

Project Library

Every release scene stays organized and linked to the project. Revisit, refine, and reuse without starting from zero.

Frame Finishes

Choose from a curated set of device colorways — silver, midnight, titanium — and apply them instantly across every format.

One Visual Language

All outputs share the same art direction. Your social post, teaser cut, and hero shot look like they were made together.

See it in action

Every view of your launch, in one place.

FrameFlux

Studio Editor

Device composition and scene setup

FrameFlux

Device Preview

Real-time 3D device rendering

FrameFlux

Motion Timeline

Clip arrangement and export sequence

FrameFlux

Export Panel

Multi-format output configuration

FrameFlux

Project Library

Campaign asset management

How it works

Build the shot, edit the cut, and export the campaign from one studio.

FrameFlux keeps the product scene and the full edit connected. You can shape the visual system, refine the motion, and finish the video timeline without handing the launch off to another tool.

01

Build the product shot once

Start with the app screen, copy, device finish, and camera move in one scene so the launch already feels directed before you export anything.

02

Edit the full video in the same studio

Arrange motion clips, line up on-screen elements, and refine the whole cut on a real timeline instead of bouncing between separate mockup, motion, and editing tools.

03

Export the whole campaign from there

Pull stills, teaser loops, and longer videos from the same project so every release surface keeps the same art direction and momentum.

Pricing

Clear plans for trying, running, and scaling launches.

Every plan uses the same studio. The difference is how much work you can keep active and which advanced workflow tools stay unlocked.

Free

Best for trying the workflow

$0forever

Use the full studio on a small set of live launches before you commit to a paid plan.

2 saved photo projects
2 saved video projects
Device scenes, still exports, and motion previews
Explore the editor before upgrading
Most popular

Creator

Best for solo creators and marketers

$7.99per month

Unlock the full creator workflow so one person can build, save, and reuse launch work without friction.

Unlimited saved projects
Timeline editing with the audio lane
Reusable brand presets
Built-in motion templates
PNG and MP4 export
Full device scene controls

Pro

Best for advanced launch systems

$19.99per month

Keep Creator unlocked and reserve the highest-end timeline and export access for heavier launch work.

Everything in Creator
Custom template library
Public and shared template publishing
Reserved access to advanced timeline lanes
Reserved priority export handling
Best fit for repeat client or campaign systems
Ready for the next release?

Start with the hero shot and let the campaign follow it.

FrameFlux is for launches that need the product to feel directed, not merely exported.